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My Mods

Due to the recent developments at Nexus Mods, I removed my mods from that website.
I don't react well to ultimatums and that was my understanding when I read from Nexus news post: "Our way or the Highway"...
Well, since I heavily disagree with the new policy taking away from the Mod Authors the right to delete their own mods at any time they want without extra steps/questions asked, so I decided to accept Nexus offer and deleted ALL my mods.

Since then, I've been thinking what to do with them...
And lately, I've got a few requests to upload/share them again anywhere and that made me decide to create this page in my personal blog for that purpose only (Don't go visit the other pages now - You probably wont like them :-` ).
In due time (I've been updating some mods and remaking others), - and depending on my time to set this page up - most of my mods will be available here... or at any other Mod Author friendly site...

And again, I am sorry about this inconvenience. :(

P.S.: Some of the required mods below are hosted on Nexus Mods but if some of the Authors also decide to remove them due to their new nexusToS08082021ToS, I'll try to update the link(s) to their new home. (c)

By default, I never allow comments in my blog static pages BUT since this is no ordinary page -- for one, I wrote this post in English -- I decided to keep the comments open in this page on the Disqus platform to keep them apart from the rest of the blog. :)
I designed my blog with the mobile view in mind, but since this page is simply to place my Mods and most of the people who will download them will be to their own PC, I didn't spend much time thinking about how it looks on mobile so probably some parts will not look as intended. For that I am sorry and IF I ever decide to create a new place just for the Mods, for sure I will take that into account... ~X :D
If you want to leave me a comment or a nice word, go to the bottom of the page and have at it. My only request (other than be civil and no profanity) is that you DON't make an anonymous comment - If you don't have an account, please use the Name/URL option.

Also if you want to leave me a donation, here is my  


Thank You. 8)
This mods are for personal use only.
  • You are not allowed to upload this file to other sites under any circumstances
  • You must get permission from me before you are allowed to modify my files in any way, except for personal use
  • You are not allowed to convert this files to work on other games under any circumstances
  • You must get permission from me before you are allowed to use any of the assets in this files, except for personal use
  • You are not allowed to use assets from this files in any mods/files that are being sold

Ranger Trainer at Party Camp

Download
Downloads: 7
Download
Downloads: 8

Description:

So... I wanted to learn more about the Toolset and decided to create a small quest... :)

Nothing too complicated or fancy but I wanted to make something that I could use in-game... and one mod that I really like the idea is the original Ranger Trainer by modpeon but I never use it because when I get to the Brecilian Forest and the Dalish, I already bought the Ranger Manual from Bodhan long ago and end up with just another NPC to interact with in the Dalish Camp with nothing else to offer than some lines of dialog about the Dalish and Zathran.

And that gave me the idea for my first attempt creating a mini-quest...
What if some Dalish traveler decided to spend the night near the Warden's camp?

And what if this skilled elf could teach us something to help us fight the Blight?

With that in mind and inspired by the original Ranger Trainer mod, I made this mod that adds a new NPC into the Party Camp that you can choose to help or not.
Your reward if you decide to accept the quest is the unlock of the Ranger specialization. 8)

This Mod also removes the Ranger Manual from Bodhan's store the first time you enter the party camp.

One of the reasons that made me create this mod was to add some way to unlock a specialization that was only possible to unlock by buying a book.
That happens twice in the vanilla game that I know of, with the Ranger and the Spirit Healer specialization.

Anyhoo, let me know if something is missing...

Requeriments :

  • None.

Installation :

  1. Download the main file.
  2. Extract the file.
  3. Place the folder into your override folder.
    • By default it should be : \Documents\Bioware\Dragonage\packages\core\override\
      Use the "daupdater.exe", which is in your Dragon Age\bin_ship folder or any other Mod Manager that install Dazip files.

Uninstallation :

Just delete the folder oz_rang_tr from your AddIns folder AND the ERF oz_rang_tr_package from your packages\core\data folder...
Or use the DAO-Modmanager by Altorian.

Known Issues :

None that I'm aware.

FAQ :

  • What exactly does this mod do?
  • Short answer:
    Nothing, really. If you accept the quest, you'll unlock of the Ranger specialization. If you refuse it, you'll get the Ranger Manual again.

    Long answer:
    It removes the Ranger Manual from Bodhan's store. It adds a new NPC into the party camp that will give a quest where you must bring her a special item and by completing her quest, you'll get the Ranger specialization as reward.
    If you send the Dalish Traveler away, the next time you enter the party camp, go search what she left behind and you'll find the Ranger Manual. there will be consequences.
    By completing her quest, she will leave the camp but this time she wont leave nothing behind.
  • What if I desmiss the Quest Giver ~by accident or on purpose~?
  • No worries. Like I said above, exit the party camp and when returning back, go and search what she left behind.
    You will still be able to get the Ranger Manual but only when you arrive at the Dalish Camp in the Brecilian Forest (don't worry, it will be easy to find).
    I made it so that even if the quest is refused, it can still be possible to get the specialization.
  • Is there any point in installing this mod then?
  • Only if you are like me and think that it's funnier to play a little quest to unlock a specialization than simply buy a book at some shop. :D
  • Where can I get the item required to finish the quest?
  • Patience. Like it says in the quest journal, you must kill a bear to get the item.
    The bear will be in one of the maps next. I will not say where except that it will be after the Redcliffe undead battle. ;)
    BUT if you're impatient, are having problems finding it or somehow already moved beyond Redcliffe without grabbing the necessary quest in the Chanter's Board:
    Use the console command: runscript giveclaws to get the Claws to give to Amaara.
  • I've seen that Dalish Traveler before...
  • Yes. She is from the unfinished mod Amaara Companion by freezedriedbrains.
    I liked her so much that since I can't use her as a new companion ~unless someone with better skills and knowledge than me can finish that mod~, when I was thinking about what should I use as my traveler's face, I decide to use Amaara's. Even her name is a wink to the mod where I "borrowed" her face from.
    So if you like her, you should go to the Amaara Companion by freezedriedbrains and endorse it. :U:
  • Did you used anything from the original Ranger Trainer mod?
  • Yes. I adapted some lines of dialog that I liked how it explain about being a Ranger and the animations for Amaara and her pets (sorry, her friends). :D
  • What changes from version 1 to the final version?
  • Aside from the changes mentioned above, now she leaves you a parting gift designed for archers and rangers (I hope). You should check what she leaves behind. ;)
  • Do I recognize the names of those items? Are they some sort of Easter egg of other games?
  • 1.) Probably... I used names from items I liked how it sounded but that's all. And 2.) They have nothing to do with those games.
  • Is this mod voiced?
  • Yes...but computer generated by the Toolset. Sorry, can't afford a decent VA program. (c)
  • Dragon Age: Origins
  • Gameplay
  • Quests and Adventures
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